Dijkstra算法流程及基于Python仿真

Dijkstra流程:

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基于Python的程序仿真
#!/usr/bin/python
# -*- coding: UTF-8 -*-
import matplotlib.pyplot as plt
import math

show_animation = True

class Dijkstra:

def __init__(self, ox, oy, resolution, robot_radius):
“””
Initialize map for planning

ox: x position list of Obstacles [m]
oy: y position list of Obstacles [m]
resolution: grid resolution [m]
rr: robot radius[m]
“””

self.min_x = None
self.min_y = None
self.max_x = None
self.max_y = None
self.x_width = None
self.y_width = None
self.obstacle_map = None

self.resolution = resolution
self.robot_radius = robot_radius
#构建栅格地图
self.calc_obstacle_map(ox, oy)
self.motion = self.get_motion_model()

class Node:
def __init__(self, x, y, cost, parent_index):
self.x = x # index of grid
self.y = y # index of grid
self.cost = cost # g(n)
self.parent_index = parent_index
# index of previous Node

def __str__(self):
return str(self.x) + “,” + str(self.y) + “,” + str(
self.cost) + “,” + str(self.parent_index)

def planning(self, sx, sy, gx, gy):
“””
dijkstra path search

input:
s_x: start x position [m]
s_y: start y position [m]
gx: goal x position [m]
gx: goal x position [m]

output:
rx: x position list of the final path
ry: y position list of the final path
“””
#将起点和终点转换为节点形式,即包含下标,代价值和父节点信息
start_node = self.Node(self.calc_xy_index(sx, self.min_x),
self.calc_xy_index(sy, self.min_y), 0.0, -1)
# round((position – minp) / self.resolution)
goal_node = self.Node(self.calc_xy_index(gx, self.min_x),
self.calc_xy_index(gy, self.min_y), 0.0, -1)

open_set, closed_set = dict(), dict() # key – value: hash表
#key是表示索引,value 是节点信息
open_set[self.calc_index(start_node)] = start_node

while 1:
c_id = min(open_set, key=lambda o: open_set[o].cost)
# 取cost*小的节点
current = open_set[c_id]

# show graph 动画仿真
if show_animation: # pragma: no cover
plt.plot(self.calc_position(current.x, self.min_x),
self.calc_position(current.y, self.min_y), “xc”)
# for stopping simulation with the esc key.
plt.gcf().canvas.mpl_connect(
‘key_release_event’,
lambda event: [exit(0) if event.key == ‘escape’ else None])
if len(closed_set.keys()) % 10 == 0:
plt.pause(0.001)

# 判断是否是终点
if current.x == goal_node.x and current.y == goal_node.y:
print(“Find goal”)
goal_node.parent_index = current.parent_index
goal_node.cost = current.cost
break

# Remove the item from the open set
del open_set[c_id]

# Add it to the closed set
closed_set[c_id] = current

# expand search grid based on motion model
for move_x, move_y, move_cost in self.motion:
node = self.Node(current.x + move_x,
current.y + move_y,
current.cost + move_cost, c_id)
n_id = self.calc_index(node)

if n_id in closed_set:
continue

if not self.verify_node(node):
continue

if n_id not in open_set:
open_set[n_id] = node # Discover a new node
else:
if open_set[n_id].cost >= node.cost:
# This path is the best until now. record it!
open_set[n_id] = node

rx, ry = self.calc_final_path(goal_node, closed_set)

return rx, ry
#通过父节点追溯从起点到终点的*佳路径
def calc_final_path(self, goal_node, closed_set):
# generate final course
rx, ry = [self.calc_position(goal_node.x, self.min_x)], [
self.calc_position(goal_node.y, self.min_y)]
parent_index = goal_node.parent_index
while parent_index != -1:
n = closed_set[parent_index]
rx.append(self.calc_position(n.x, self.min_x))
ry.append(self.calc_position(n.y, self.min_y))
parent_index = n.parent_index

return rx, ry

def calc_position(self, index, minp):
pos = index * self.resolution + minp
return pos

def calc_xy_index(self, position, minp):
return round((position – minp) / self.resolution)

def calc_index(self, node):
return node.y * self.x_width + node.x
#检查是否超出地图范围或有障碍物
def verify_node(self, node):
px = self.calc_position(node.x, self.min_x)
py = self.calc_position(node.y, self.min_y)

if px < self.min_x:
return False
if py < self.min_y:
return False
if px >= self.max_x:
return False
if py >= self.max_y:
return False

if self.obstacle_map[int(node.x)][int(node.y)]:
return False

return True

def calc_obstacle_map(self, ox, oy):
”’ 第1步:构建栅格地图 ”’
self.min_x = round(min(ox))
self.min_y = round(min(oy))
self.max_x = round(max(ox))
self.max_y = round(max(oy))
print(“min_x:”, self.min_x)
print(“min_y:”, self.min_y)
print(“max_x:”, self.max_x)
print(“max_y:”, self.max_y)

#计算X和Y方向 栅格的个数
self.x_width = round((self.max_x – self.min_x) / self.resolution)
self.y_width = round((self.max_y – self.min_y) / self.resolution)
print(“x_width:”, self.x_width)
print(“y_width:”, self.y_width)

# obstacle map generation
# 初始化地图,地图是要用二维向量表示的,在这里采用两层列表来表示
#初始化为false,内层为Y方向栅格的个数,外层为X方向栅格个数
self.obstacle_map = [[False for _ in range(int(self.y_width))]
for _ in range(int(self.x_width))]
# 设置障碍物
for ix in range(int(self.x_width)):
x = self.calc_position(ix, self.min_x)
for iy in range(int(self.y_width)):
y = self.calc_position(iy, self.min_y)
for iox, ioy in zip(ox, oy):
#障碍物到栅格的距离,如果小于车体半径,就标记为true,障碍物膨胀
d = math.hypot(iox – x, ioy – y)
if d <= self.robot_radius:
self.obstacle_map[ix][iy] = True
break

@staticmethod
def get_motion_model():
# dx, dy, cost
#定义机器人行走的代价,以当前点为中心周围八个栅格的代价
motion = [[1, 0, 1],
[0, 1, 1],
[-1, 0, 1],
[0, -1, 1],
[-1, -1, math.sqrt(2)],
[-1, 1, math.sqrt(2)],
[1, -1, math.sqrt(2)],
[1, 1, math.sqrt(2)]]

return motion

def main():
# start and goal position
sx = -5.0 # [m]
sy = -5.0 # [m]
gx = 50.0 # [m]
gy = 50.0 # [m]
grid_size = 2.0 # [m]
robot_radius = 1.0 # [m]

# set obstacle positions
ox, oy = [], []
for i in range(-10, 60):
ox.append(i)
oy.append(-10.0)
for i in range(-10, 60):
ox.append(60.0)
oy.append(i)
for i in range(-10, 61):
ox.append(i)
oy.append(60.0)
for i in range(-10, 61):
ox.append(-10.0)
oy.append(i)
for i in range(-10, 40):
ox.append(20.0)
oy.append(i)
for i in range(0, 40):
ox.append(40.0)
oy.append(60.0 – i)

if show_animation: # pragma: no cover
plt.plot(ox, oy, “.k”)
plt.plot(sx, sy, “og”)
plt.plot(gx, gy, “xb”)
plt.grid(True)
plt.axis(“equal”)

dijkstra = Dijkstra(ox, oy, grid_size, robot_radius)
rx, ry = dijkstra.planning(sx, sy, gx, gy)

if show_animation: # pragma: no cover
plt.plot(rx, ry, “-r”)
plt.pause(0.01)
plt.show()

if __name__ == ‘__main__’:
main()

仿真结果:

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Reference:
1.Dijkstra
2.PythonRobotics